![]() ![]() It makes me feel proper nostalgic, and I can’t knock it too hard on that account. But even that impulse, grabbing a notepad and jotting down clues, feels reminiscent of the games that inspired Quern. The puzzles are challenging but not impossible to. I ended up grabbing a normal notepad and paper like it was 1994 again. The atmosphere and the lore are fantastic. Further, it has a gripping storyline that keeps the players engaged. Problem being the sketches are often not legible or high-resolution enough to be useful, only display four to a “page,” and each time you access them you’re treated to a two-second animation that kills the pacing. Obduction, a virtual reality game, is the first VR-compatible game by Cyan Ventures and is known to be designed in a highly technical format, and with extremely detailed and unique graphics. Quern then makes a cool little sketch-representation of whatever item you were looking at. You see something important, a clue to a puzzle, and you can “jot it down in your notebook” at the touch of a button. The game also includes a seemingly handy Notebook feature, which is supposed to function like in-game screenshots. ![]() There are breadcrumbs of greatness in EA Sports FC 24, with many new mechanics like Evolutions and Tactical Visions showing the series can evolve into. There are a few other stinkers, but that one’s the worst. Well, the answer is a resounding kind of. (Yes, it’s as boring as it sounds.) And you do it three times here. One puzzle is just a retread of the Knights of the Old Republic puzzle where you do a bunch of column math to blow up injector pods on Manaan. Some of its puzzles fall into the typical adventure game trap-very obvious solution buried under a cumbersome series of steps. Benefiting from an additional two decades of puzzle design and fully 3D environments, it took me maybe eight or nine hours to get through. While Riven occasionally stumps me even today, twenty or so years after I first played it, Quern is breezier. Quern’s not nearly as bash-your-head-against-a-wall obtuse, of course. Hell, there’s even a puzzle similar to Riven’s famous spinning room. Quern loves introducing new ideas and puzzle constraints at a rapid pace and then disposing of them at will, adhering to a certain internal logic but unconcerned with building on its own foundation. It’s grim and lonesome in the same way that made Riven a classic-and much closer in tone to Riven than Cyan’s actual sequel, Myst III.Īnd it takes the same approach to puzzles-not just in terms of aesthetics, but philosophically. And its on sale now in the US After watching this video I wanted to buy it, and your post just saved me about 15,. Between the focus on mechanical puzzles and the aesthetic nod, Quern feels like the Riven successor we never really got (and likely never will get). Obduction: PSVR Review After Upgrade (Polish Paul VR) Glad Paul made this video Just started playing Obduction on the Pro, and despite its obvious limitations, loving it as a narrative/puzzle/walking simulator game. ![]()
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